5/16/2023 0 Comments Spring cleaning clipart![]() Together these principles allow animations that vary from cartoony to realistic mirror certain elements in real world movement. The twelve principles of animation are Squash and stretch, anticipation, staging, straight ahead action and pose to pose, follow through and overlapping action, slow in and out, arcs, secondary action, timing, exaggeration, solid drawing and appeal. The best example of this is the facial modelling, by using circles around eye areas like eyes and mouth similar to the muscles on an actual human face any emotion can be achieved ![]() With a basic understanding of anatomy it is possible to create human models to great effect. Good modelling for animation mirrors the muscles of the human body. It shatters any kind of empathy a viewer may have with the animated character if they suddenly distort slightly or part of the face clips through another piece, this can produce some horrifying effects such as teeth clipping through lips and eyelids disappearing behind the eyeball. This is especially important when it comes to facial animation, as even slight problems will be obvious to any person viewing. The topography should match to the rig to ensure clipping issues don't occur and should be skinned so as to move with the rig and not distort when certain parts are moved These deformities ruin any chance of making a clean animation and are the main reason why topography must be neat and set up with animating in mind. Good modelling set up for good animation is very important, if a model is poorly made then deformities will occur when a rig is applied and manipulated. So a good storyboard is all about organisation and language used, the artwork doesn’t need to be particularly amazing in terms of drawing skill, and the language used doesn’t need to be indepth explaining every little detail, it simple needs to say where the camera will move and what is happening in the panel it borders as long as it is clear and set up in an easy to understand way it is a good storyboard. These three simple things together mean that anybody can pick up the storyboard and create the animation it depicts. The third requirement is it needs an easy to understand layout, this is normally done by using evenly spaced boxes in rows with annotation below them. It needs clear annotation of what is actually being depicted within each panel, this is best done in type because again it must be read by others and must be understood. ![]() Several factors come in to creating a good storyboard, it needs clear, and concise directions that can not only be followed by the creator, but that can also be easily understood by anybody else, meaning that anybody can create the animation based on it. In very much the same way people think fondly of things they loved during childhood, they will reject any chances and always say the original was better, regardless of whether it actually was or not. Although it is technically a great leap forward many cling onto stop motion and puppetry due to feelings and nostalgia. Visual animation can be a great thing, or it can be hated, many people feel precious about certain styles of animation and any change to this can have disastrous effects on a franchise, the example that immediately springs to mind is that of starwars, the originals were loved and many people grew up watching them, these used models and puppets to give life to an entire galaxy, the more recent prequels however are hated and ridiculed by most fans due to the dislike many fans have for George Lucas’ obsession with the green screen. ![]() It is then of course no surprise that the animated world fascinates us so much, for it has been with us since the beginning of time and has grown as we have grown, from those humble beginnings it is hard to imagine the leaps forward made in animation, from hand drawn and stop motion, all the way up to full CGI movies and green screen the animation has become a powerful tool. The primitive ideas are there, various cave paintings show movement and walking cycles. Visual and Animated research with evaluationĪnimation has been around almost as long as humanity itself, some cave paintings date back as far as 40,000 years ago, and even these show primitive animations, such art was made to show perhaps what food was available in the area, or various behaviours of animals observed, or was maybe done to aid in storytelling. ![]()
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